The final "go into game" normal map needs to be in the "orange format", I have a tool for that inside RME. (maybe this can also just be all = 1.0 (white) or low, but the final render will be much less interesting/detailed. This map can be generated with Substance Painter, and other tools, using the model and a proper normal map (properly the blue version of the normal map will have to be used). Red: "roughness", pbr parameter, kind of self explanatoryĪlpha: a static Ambient Occlusion map. ![]() Red: "metalness", pbr parameter, mask that mark out what should be treated at metal-like by the PBR renderer I have also solved the material issue for custom models, if it was not already solved? The "material map" texture contains the following channels: They are they same right? Or at least very very close? (The RME 3K rendering is far from perfect atm, but the model images a captures with the exact same rendering view settings). I have made a test, in the RME 3K Renderer, comparing the original vanilla model (RMV2, directly from the game) with a model from the RME (game) RMV2+ANIM -> FBX - > RMV2 converter "workflow": Imported Model in-game, withOUT textures: Here the the model from the above image is being tested in game (has been imported): Here I edit a 3K Vanilla model with 3ds max (Maya and Blender work too): Here is an example where I (who am NOT an artist) have made made some edit to the models, then converted it using the new (yet to be released) RMEditor 0.9.8a: If you have any questions, write here (on TWC), or for realtime answers, I have channel on Discord ( CnC Modding Den - #phazer_tools) here: ![]() The version of RMEditor with this feature will be released soon, once I/we deem it 100% bug free This will work for both edited vanilla models, and fully custom models. This model+skeleton was exported to FBX, then converter back to RMV2 with RMEditor FBX to RMV2 model importer function (NO CA tools needed, and Blender/Maya/3ds Max or than 2018 can be used for edits) The RMEditor FBX to RMV2 model importer function now works for 3K, making it fast and easy to import custom models.
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